You should not have to create any files your self, to get it to work, once it is exported (as long as it is named correctly and in the correct folders) it should work. If you are missing any of the folders simply create it, however it should already be there. YouTube Video: COH World builder mini map previews. I have a 3 minute video walkthrough right here. Put in the start locations and player numbers and save them. With this guide you will be able to set up your very first CoH2 modding environment. Once -dev mode is supported again, you'll be able to edit the game in real time as well. sga file that is made when you export, it should automatically go to this file path.Ĭ:\Users\UserName\Documents\My Games\Company of Heroes 2\mods\scenarios You can export them out of world builder or use the existing mapnamemm.tga file. Administrative privileges Rule 1: Make sure you are not running CoH2 while modding. How to: Create a map layout and draw sectors. The scenarios properties name can be w/e you want though, as that is the name that shows up in the modding hub and in game, it will default to the map name that you saved it under.Īs for the. Worldbuilder beginner tutorials: Worldbuilder general information by Relic. The name of your map folder and the actual name of your map half to be the same. robotnikman 11:16am Company of Heroes World Builder: User Manual and list of tutorials With the new workshop added, I wanted to create a list of tutorials which would explain to players how to create new maps and scenarios, so we can have even more neat creations in the workshops created by players. Inside the folder with the name of your map is where all your files that get compressed into. Jump back to quoted post, 00:59 AM delta062Ĭ:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\NAME OF YOUR MAP
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